Technology is continuously evolving, bringing new advancements that are transforming our lives. Augmented reality and virtual reality are examples of such innovative wonders that have the capability to enhance our social as well as our professional life.
Over the last few years, we have experienced virtual and augmented reality in a number of ways, even without realizing it. The finest example of this is Pokémon Go, which was played by more than a million users worldwide.
With constant innovation in this field, companies are using imaginative ways to use this technology. The global augmented reality and virtual reality market reached $5.34 billion (USD) in 2018, and it is expected to cross the $50 billion (USD) mark by 2026.
In the early days, most VR headsets were bulky or needed separate VR controllers to transform real-life movements into virtual actions. Another way to access this technology was through VR experience kiosks opened at different shopping malls. The idea was to provide a recreational VR experience through different digital devices such as VR goggles to play a game or watch a digital movie.
As an alternative to that, many smartphone applications started to use augmented reality to showcase unique features. The most common example is the Snapchat app that uses virtual elements like animal ears and flowers on top of actual images of a person to create an interactive experience.
Recently, Israel-based Wearable Devices transformed the virtual reality experience with its wrist-worn device Mudra Inspire. The smart wristband is a one-of-its-kind device that transforms hand gestures and finger movements into actions in the virtual reality. It can seamlessly interact with AR/VR headsets, smartphones, and smartwatches. Plus, the company claims that Mudra Inspire can be used to build AR/VR based applications for mobile platforms, PCs, and gaming consoles too.
The Mudra Inspire hands-free wristband may be the future of AR devices, but there is still a long way to go. Primarily, there are no dedicated apps available for the general public that supports this technology. The company has also listed future partnering companies as Oculus, Google, Sony, Nintendo, and Apple, but development dates have yet been finalized.
The future looks extremely bright for innovations in the AR/VR industry. The traditional VR controllers have a range of limitations in the form of design restrictions, poor button layout, and lack of rechargeable batteries.
Companies like Wearable Devices are on the forefront of AR/VR innovations. Their very own Mudra Inspire wristband shows a lot of promise to transform the worldwide perception towards AR and VR devices.