Oculus has always ensured that its Touch Controllers can be useful in creative applications in VR partly due to the proliferation of creativity apps such as the sculpting app Medium . With the incorporation of Oculus Medium into its suite of creative tools, Adobe is demonstrating the capability of the VR software to enhance productivity in various use-cases. Adobe is one of the world’s leading creation software companies, and they’re committed to providing best-in-class 3D and immersive tools for artists, including Adobe Dimension and the Substance tools suits, Medium wrote in a blog post . Presently, Medium is being used by game developers, indie VR developers, feature film concept artists, VFX artists, makers, and more. The company said Medium complements Adobe’s existing 3D and immersive offerings, including Photoshop, Dimension, After Effects, Substance and Aero. Adobe intends to use Medium to build out a portfolio of VR, 3D and immersive design services for creative professionals, ZDNet reported on Friday.