VR adoption is accelerating thanks to the Oculus Quest. Though still small, VR is a growing and sustainable platform for developers. Four months after launch, Quest accounted for 20% of Oculus software sales; seven months after launch, Quest is now nearly 40%. What makes Oculus interesting is how much it has grown the market in the past year, if you look purely at software revenue. The top 20 grossing VR games across all the platforms, are all over $4 million in revenue, with the top seven clearing $10 million. A common factor is spotted within the list: natively-built VR titles clearly lead PC ports and IP-driven launches even when they’re as well known as Fallout or Skyrim. The first platinum-selling VR games Beat Saber and Job Simulator are perfect examples of this. In the top 20, there are quite a few exclusives which suggests that each platform has a big enough consumer base to support hit games and, much like on console, exclusive games are important for the ecosystem. The item pricing plans, marketing stations that were preferred, product portfolio of most players, and promote presence of each and every company is also shared in the listed articles.Additionally, the listed AR Gaming market report forecasts revenue growth at global, regional & country levels and provides an analysis on the industry trends in each of the sub-segments from 2019 to 2029. Last but not least, the next frontier of gaming isn’t so much native 4K or even 8K support.