If you’re not familiar with TOTF it’s a boxing simulator that differs fromCreedand Knockout League in two key areas. But everything else is present and works brilliantly. Basically you need to make precision hits, landing your blows on defined weak spots. There is a training dummy in the game which has weak points labeled on it. Generally, the player will throw and land a lot more than the computer AI. You can further reduce your own punch power so your opponent can absorb more damage. Nonetheless, the opponent remains as easy to hit. What this means in practice is that you need to really pound on your opponent to do damage, whilst they only need to land one or two hard shots to drop you.If you have the play area to do it you can turn this game into a full ring size experience. Ducking low to avoid punches and when going to the body ensures some decent quad work too. It adds immersion and works your core too. There are so many customization options you really can tailor the game for any fitness level. The Thrill of the Fight is fantastic on the Oculus Quest. Every obstacle or environmental detail such as lighting, walls, or specific note typesis placed with purpose and with an obvious appreciation for and understanding of music and dance. Each trip feels like an immersive and intentional musical experience and the soundtrack feature list is impressive by any studio standards. VR fitness gaming is already changing how some people get their cardio fix on a daily basis. VR fitness gaming is taking advantage of immersive addictive gameplay and your own body weight to deliver low impact fat burning routines directly to your living room. It is now possible to strap on a VR headset and have a kick-ass aerobics session which will deliver a more fun and engaging experience than some of the best aerobics classes. VR fitness gaming can become your daily cardio workout, without the tights and the long boring walk to the gym. Most of my workouts tend to be with swords, so many of my movements are biased towards sword fighting.
The Thrill of the Fight has finally made its debut on Quest. We previously looked at Thrill of the Fight whilst in very early access in early 2017 for PC. Although the game intensity has remained, the graphics, character models and physics have been so comprehensively reworked it merited a complete review update for the Quest launch. If you’re not familiar with TOTF it’s a boxing simulator that differs fromCreedand Knockout League in two key areas. Knowing this game as intimately as I do, I was worried the port to Quest might lose a lot in translation but I am delighted to report that on Quest this game is actually BETTER, because of the freedom you get from being wireless! Hitting a weak spot gives a damage bonus, so to knock your opponents out on higher difficulty levels you need to be accurate, the sheer volume of punches won’t have an effect if they aren’t hitting those weak points. Punches landed on a weak point score more than when they land elsewhere. Generally, the player will throw and land a lot more than the computer AI. You can further reduce your own punch power so your opponent can absorb more damage. Nonetheless, the opponent remains as easy to hit. This is a full room-scale experience that will effectively transform your play space into a virtual boxing ring. It’s fair to say there is no more punishing arm and shoulder workout in VR then this. By the end of a fight even keeping your gloves up to block hurts. Check out my step count of 3997 in 45 minutes. Depending on how much room you have your mileage will vary but I was able to move a whole lot more on the Quest version than PC. It adds immersion and works your core too. Delve under the hood however and you find a very complex simulation with a ton of customization options that allow you to always increase the challenge. There are so many customization options you really can tailor the game for any fitness level. This is a room-scale only title that has no artificial locomotion. This article may contain affiliate links.
Why spend hundreds, if not thousands of dollars on cross trainers, treadmills and stationary bikes when you can get a physical workout in VR as varied as your game collection? Fight in a boxing ring, play tennis, engage in futuristic cybersports, or dispatch death with sword and bow, in VR your workouts can be different every day. This time around I wanted to show you how you can use the Quest as the foundation piece for a complete home gym. Now whilst the second two pieces of equipment can’t be used directly within VR they will certainly help improve your performance in specific games. Consult your physician or a qualified personal trainer prior to using if you are new to this form of exercise and begin with a lightweight. Unlike the other two pieces of equipment We’ll cover which you will use as a supplement to your VR based training, a weighted vest can be used in conjunction with ALL your fitness equipment, including the Quest itself. They also work really well with the pull-up bar and parallettes. Heavier vests will cost more but can come later. They are great for building your chest and triceps with dips, but a little bit of creativity will see you doing all kinds of exercises, such as bodyweight reverse rows, hanging leg raises, even handstand push-ups if you’re a gymnast level performer. To round off the article this is a typical week in my current workout training program. This article may contain affiliate links.
Audio Trip , the newest VR rhythm game from Kinemotik Studios, has launched in early access and promises enough flow state and fun you won’t even realize you’re getting fit. Prepare like a dancer would, because you’re about to be one of those. Before you even get into the headset fill your water bottle and grab a towel. When you first loadAudio Trip , ease into your play by starting with a Beginner or Regular difficulty Trip, the term for the different levels of difficulty in the game. At its most challenginghigh BPM, full trips, on Expertthe game uses your whole body to move, shake, duck, grove, and sweat your way through incredibly immersive environments. While the game incorporates these muscles in several waysinterpretive dance-esque movements with arms extended and flowing, banging a drum, throwing a fist in the airthere isn’t a lot of repetitive or straining arm movement. If you’re using the appropriate form to squat and avoid walls (no ducking!) Feel free to chase your friends on local leaderboards with global boards coming as a high priority update after the initial launch. The accuracy with which Kinemotik Studios is able to attain with your body movements using only a few obstacles delights and ignites the inner dancer in me. Each trip feels like an immersive and intentional musical experience and the soundtrack feature list is impressive by any studio standards.
Probably this will be the first time that you’ve ever heard of VR fitness gaming. VR fitness gaming is already changing how some people get their cardio fix on a daily basis. VR CARDIO GAMING IS A KICK-ASS WORKOUT It is now possible to strap on a VR headset and have a kick-ass aerobics session which will deliver a more fun and engaging experience than some of the best aerobics classes. And the best news of all, you can do it from the comfort of your own home. VR fitness gaming can become your daily cardio workout, without the tights 😊 and the long boring walk to the gym. MY TOP 10 CALORIE BUSTING VR FITNESS GAMING MOVEMENTS 1. Ok if you’re a butch guy, get ready to look a bit funny. STANDING SIDE BENDS Viro Move – VR Fitness Gaming – Side Bends A difficult maneuver to achieve if you don’t take the boxing stance at the start of the game. The game forces me to drive each arm up and over to the side with perfectly positioned orbs. SPINE TWISTS Viro Move – VR Fitness Gaming – Spine Twists A movement we borrowed from Pilates workouts, we have you place your arms out to the side and make you twist by offsetting the orbs on each side.